War Wind II has numerous items that can be picked up and carried by your units, to boost your economy or their performance.
List of items[ | ]
Icon
Name
Description
Butanium Canister
Adds a variable amount of Butanium to your clan's total when carried back to your Town Centre.
Butanium Tank
Adds a variable amount of Butanium to your clan's total when carried back to your
Town Centre.
Chemical Bomb
Does
10-100 points of damage to any
unit in the three by three area of effect.
Cryo Bomb
Does 2-10
points of damage to all units in
the three by three area of effect. Also
freezes any units in the blast area for
twice as long as a freeze ray.
Defoliant Bomb
Does
5-30 points of damage to Farms
and Gardens and 2-10 points of poison
damage to any Eaggra in the four by
four area of effect. Also eliminates all
trees, shrubs, and stumps in blast radius.
Fog Device
Creates darkness,
similar to unexplored areas, on
all minimaps (except the user's)in the
ten by ten area of effect. The darkened
area remains so until explored.
Medical Kit
Heals unit that
uses it for 10-40 Life points.
Three uses.
Oil Bomb
Does 25-50
points of damage to target
square and half to surrounding squares.
Poison Potion
Does 15-75
points of damage to the target
square and half damage to surrounding
squares. Only affects organic units.
Rage Potion
Gives the unit that
uses it double damage, +5
armour, speed and increases the rate of
fire by one level. Unit dies when
effects expire after 15 seconds.
Rations
Unit that carries it subtracts one
from
its
Supplies
consumption. If this brings them to
zero, they do not consume any Supplies,
nor do they suffer hunger penalties.
Remote Mine
Does 60 damage
to any unit that passes over
them, and half damage to the surrounding
squares. Similar to Trip
Mine,
however,
the unit that places
the
mine must
remain nearby to
detonate
it on command.
Resource Bundle
Adds a variable
amount of Resources to your
clan's total when carried back to yo u r
Town Centre.
Security Alarm
Any enemy
within the alarm's eight squares
range causes the alarm to sound,
regardless of the unit's Stealth level.
Shield Armour
Gives unit carrying
it an armour increase of
one.
Supplies Bundle
Adds a variable
amount of Supplies to your
clan's total when carried back to your
Town Centre.
Teleportation Device
Transports
unit to an unoccupied location
of their choice, up to six squares away.
Drains half of the user's Life points.
Teleporting to vehicle removes vehicle's
occupants, and teleporting to water
kills the unit.
Trip Mine
Does 60 damage to
any unit that passes over them ,
and half damage to the surrounding
squares. These are fixed, hidden devices.
Work Tools
Unit that carries it
increases its Construction and
Destruction skill by one. Does not
give skill to units that did not already
have it.
Quest items[ | ]
Quest Items are special items used in
the regular game scenarios. They have
no function, but are provided in the
Scenario Editor to give players more
decoration options.