War Wind II items

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War Wind II has numerous items that can be picked up and carried by your units, to boost your economy or their performance.

List of items[edit | edit source]

Icon Name Description
Icon Butanium Can.png Butanium Canister Adds a variable amount of Butanium to your clan's total when carried back to your Town Centre.
Icon Butanium Tank.png Butanium Tank Adds a variable amount of Butanium to your clan's total when carried back to your

Town Centre.

Icon Chemical Bomb.png Chemical Bomb Does

10-100 points of damage to any unit in the three by three area of effect.

Icon Cryobomb.png Cryo Bomb Does 2-10

points of damage to all units in the three by three area of effect. Also freezes any units in the blast area for twice as long as a freeze ray.

Icon Defoliant.png

Defoliant Bomb Does

5-30 points of damage to Farms and Gardens and 2-10 points of poison damage to any Eaggra in the four by four area of effect. Also eliminates all trees, shrubs, and stumps in blast radius.

Fog Device

Creates darkness,

similar to unexplored areas, on all minimaps (except the user's)in the ten by ten area of effect. The darkened area remains so until explored.

Icon Medkit.png

Medical Kit

Heals unit that

uses it for 10-40 Life points. Three uses.

Icon Oil Bomb.png Oil Bomb Does 25-50

points of damage to target square and half to surrounding squares.

Icon Potion.png

Poison Potion

Does 15-75

points of damage to the target square and half damage to surrounding squares. Only affects organic units.

Icon Potion.png Rage Potion Gives the unit that

uses it double damage, +5 armour, speed and increases the rate of fire by one level. Unit dies when effects expire after 15 seconds.

Icon Rations.png Rations Unit that carries it subtracts one

from its Supplies consumption. If this brings them to zero, they do not consume any Supplies, nor do they suffer hunger penalties.

Icon Remote Mine.png

Remote Mine

Does 60 damage

to any unit that passes over them, and half damage to the surrounding squares. Similar to Trip Mine, however, the unit that places the mine must remain nearby to detonate it on command.

Icon Resources Bundle.png Resource Bundle Adds a variable

amount of Resources to your clan's total when carried back to yo u r Town Centre.

Icon Security Alarm.png Security Alarm Any enemy

within the alarm's eight squares range causes the alarm to sound, regardless of the unit's Stealth level.

Icon Shield.png Shield Armour Gives unit carrying

it an armour increase of one.

Icon Supplies Bund.png Supplies Bundle Adds a variable

amount of Supplies to your clan's total when carried back to your Town Centre.

Teleportation Device Transports

unit to an unoccupied location of their choice, up to six squares away. Drains half of the user's Life points. Teleporting to vehicle removes vehicle's occupants, and teleporting to water kills the unit.

Icon RemMine.png Trip Mine Does 60 damage to

any unit that passes over them , and half damage to the surrounding squares. These are fixed, hidden devices.

Icon Work Tools.png Work Tools Unit that carries it

increases its Construction and Destruction skill by one. Does not give skill to units that did not already have it.

Quest items[edit | edit source]

Quest Items are special items used in

the regular game scenarios. They have no function, but are provided in the Scenario Editor to give players more decoration options.