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War Wind II spells
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War Wind II spells
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====Tha'Roon==== {|class="wikitable" width="66%" ! width="10%"|Name ! width="10%"| Level ! width="10%"| Mana cost ! Effect |- ! [[Darkened Mind]] |Level 1 |15 Mana points |This spell may target a unit up to eight squares away. The target has its sight range reduced to one square. Multiple targets may be selected provided the caster has sufficient Mana. The effects of this spell last for 60 seconds. |- ! [[Anti-Magic Force]] |Level 2 |40 Mana points |This spell removes all magical enchantments from an area. Targeting range is eight squares and the area of effect is four squares in all directions. Any prior spell affecting this area ceases to function. Therefore, summoned or magically controlled units become neutral, enchantments no longer bestow their effects, enchanted items become normal, etc. In addition, all magic-using units in the area of effect are drained to zero Mana. The spell is instantaneous, so new spells may be cast in the area afterward. |- ! [[Brain Blast]] |Level 3 |20 Mana points |This spell only works on organic units within six squares of the caster. The target sustains twenty points of damage, but the caster sustains ten points. Multiple targets may be selected provided the caster has sufficient Mana and life points. Armour does not reduce the damage inflicted by this spell. |- ! [[Cerebral Stun]] |Level 4 |60 Mana points |Once this spell is cast, every unit within five squares of the caster takes five points of damage and is stunned. Only organic targets are affected, and spin in a circle for the six second duration of their stun. Armour does not reduce the damage inflicted by this spell. |- ! [[Will the Weak]] |Level 5 |20-90 Mana points |This spell can only affect neutral beasts on the map. The Mana expenditure for this spell must be a mini- mum of twenty points, but can go up to 90 if the caster has that much. The Mana expenditure equals the chance of the spell's success. The range of this spell is one square. A successfully enchanted creature remains so for five minutes, after which time it reverts to neutral again. While it is enchanted, the creature comes under your control. If the spell fails, the targeted creature attacks the caster. Multiple targets may be selected provided the caster has sufficient Mana at least twenty points for each targeted creature. |- ! [[Worldly Sight]] |Level 6 |350 Mana points |A group spell which every unit in the group must know. For a duration of fifteen seconds the entire map is revealed to you, including all troop movements, creatures, and structures. |- |}
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