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The following rules apply to combat in War Wind II.

Accuracy[ | ]

This is the probability of an attack hitting the targeted unit. The base chance to hit any unit is 65%, unless it is an automatic hit. Further modifiers apply as follow:

  • +10% hitting vehicles
  • +15% close range attack
  • +30% hitting buildings
  • -10% hitting all humanoids
  • -10% hitting a moving unit
  • -10% hitting a unit with Stealth level two or higher
  • -15% hitting for inaccurate attackers with a MINUS hit modifier on the statisticschart
  • -20% hitting flyers
  • -30% if the attacking unit is "retreating" (a unit affected by a Travel Song)
  • -30% if the attacking unit is affected by hunger or low fuel penalties

Certain weapons, such as laser, freeze, and flame weapons, always hit their tar- get. However, these weapons cannot hit flying units. Blast attacks automatically do damage if the unit is in the area of effect. Other special conditions, such as war songs and hunger, also affect a unit's chance to hit. All units and vehicles capable of combat.

Damage[ | ]

This is the average amount of damage an attacking unit inflicts per hit. Most units have two kinds of attacks, ranged and melee, for which different damage values are assigned. Certain weapons can also cause incidental damage. For instance, blast weapons target locations not units, and therefore do half damage to anything in the blast radius - friend or foe. In the same way, shotgun attacks do half damage to anything to the left or right of the target square. However, any units in the cone of attack from a flame weapon take full damage. Keep in mind that units can cause damage to other units, structures, vehicles, even terrain features.

Armour determines the amount of points subtracted fro m an attack. For instance, an attacker who scores six points of damage against a unit with an Armour value of two actually only scores four points of damage. Note that Armour does not affect a unit's chance to hit.

Attack types[ | ]

Each unit has a different type of attack. These attacks clearly

suit different situations - lasers work well on open ground, while lob attacks are useful against barricaded positions. All units and vehicles capable of combat.

Hand-to-Hand[ | ]

Many different attacks are grouped under hand - to - hand, including any close - range weapon attacks. These attacks have a range of one and cannot target a flyer.

Ballistic[ | ]

This is a basic attack which includes pistols, rifles, and other projectile weapons. Ballistic attacks only affect one target, and cannot fire over walls. These attacks often have different damage values for close versus ranged combat.

Ballistic Shotgun or Strafe[ | ]

This is a direct fire weapon which targets a unit and does half damage to units left and right of the target. These attacks cannot fire over walls, and often have different damage values for close versus ranged combat.

Blast-Bomb[ | ]

Anyone with Bomb Planting skill may plant a bomb if they have one in their inventory (a unit without Bomb Planting ignites a bomb immediately when it uses the bomb, although it can carry a bomb safely back to a demolitions specialist, then drop it on the ground). To use a bomb, left-click on the inventory slot and then left click on a square to plant the bomb. The unit moves to the area, plants the bomb, and runs away.

Missile Blast[ | ]

This is a direct fire weapon which cannot fire over walls and buildings. If a missile-blast misses a target unit, the projectile explodes in a nearby random square. A missile-blast does full damage on a direct hit and half damage to all adjacent squares.

Blast-Lob[ | ]

This is an indirect fire weapon that fires over walls, but targets locations instead of units. A lob blast does full damage on a direct hit and half damage to all adjacent squares. For most units, the lob is a fixed attack, which only works at a specific range. A unit with a lob attack and bomb planting ability throws a bomb at the target rather than walking up to it and planting the bomb.

Freeze Ray[ | ]

This attack always hits the target. However, it cannot target flying units. The hit inflicts damage and halts the target where it stands for the duration of that unit's reaction time.

Laser[ | ]

This attack always hits the target. However, it cannot target flying units. Lasers are often good long-range weapons, giving an attacker a huge advantage over units with short-range weapons.

Flame[ | ]

This attack always hits the target. However, it cannot target flying units. Close range damage from a flame attack is much more severe. Because flame attacks sometimes have a fixed range, the unit may have to move in order to attack effectively. Flame attacks are also effective means of clearing foliage.

Rate of fire[ | ]

This is the frequency of a unit's attack in a given period of time. There are four types of rate of fire categories, ranging from very slow to rapid. The time taken between attacks for reloading or recharging of weapons depends upon the type of unit and weapon used. While the difference between slow and rapid rate of fire may seem like an imperceptible time interval, it can determine the outcome of two enemy units standing toe-to-toe. All units and vehicles capable of combat.

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